Here are the initial 10, which will soon be 11.
When "Valorant" hits computers this summer, there will be 11 playable characters (called "Agents") to choose from. But remember: the Riot Games team is working on the beta now, trying to solve the problems of many of these characters; so what is listed here is certainly subject to change at the official launch on June 2nd.
If any of these characters look familiar, you are not the only one who thinks. While the gameplay follows "Overwatch" and "Counterstrike" clues, some of these characters are also likely to be inspired by games like "Rainbow Six: Siege" in the way their skills are used.
So if you are a veteran of some of these first-person shooter games, some of these characters are likely to look and feel familiar to you – very familiar.
Here's what you need to know about all the characters known so far in this game:
Classes & # 39; Valorant & # 39;
As with many different FPS games, there are four different classes in "Valorant:" Duelist, Initiator, Sentinel and Controllers.
- Duelists they are the ones who advance in conflicts with the enemy team. Think of them as attackers.
- Initiators focus on gathering information and helping the team move forward.
- Sentinels are defenders, usually playing on a team's bottom line.
- Controllers are good at blocking sight lines and generally support the team.
Character skills & # 39; Valiant & # 39;
Each character in "Valorant" has four abilities: a main skill that accompanies the Agent, the final maneuver that is carried over time and two more skills that you can purchase during the pre-round purchase period.
A decent amount of these skills are intended to slow and obscure the enemy team's advance. Many of them are also area of effect attacks (AOE), which damage or affect opponents within a selected radius.
As in "Overwatch", an Agent's final ability will be charged over time and can be accelerated by subduing opponents. You can also pick up orbs across the map, which will help collect the best.
With only 10 agents known before the game's official release (and more potentially in progress), here's what you need to know about each agent and their special abilities.
List of agents & # 39; Valorant & # 39;
- Smoke from the sky: You can select one or more points on a map that give off a smoke grenade that obscures the view.
- Orbital Attack (final): Select an area on the map and a laser will damage everything within the radius of the explosion.
- Stim Lighthouse (optional): An AOE combat stim that increases the rate of fire. Both colleagues and enemies can use this.
- Incendiary (optional): A grenade launcher that fires an incendiary round.
- Paint shells: Throws a fragmentation grenade. Explodes and deals damage.
- Showstopper (final): Uses a rocket launcher that deals damage over a large area.
- Boom bot (optional): Walk across the floor and then explode, damaging enemies.
- Blast Pack (optional): Throws like Semtex or C4 grenades. Can be triggered.
- Spy camera: Throws a camera down that can signal where opponents are.
- Neural Theft (final): Throw a device at dead opponents that can show where the enemy team is.
- Trapwire (optional): A trip wire that slows enemies down and reveals their location – invisible to enemies.
- Cyber Cage (optional): Drop an AOE screen that slows down opponents, obscures vision and is signaled by an audio suggestion.
- Tail Wind: Dash in the direction you are moving.
- Bladestorm (final): Pick up several knives that you can throw at opponents – reload as you kill.
- Explosion of clouds (optional): Throw a projectile that will launch a cloud that blocks the view.
- Updraft (optional): You can float to inaccessible heights and float.
- Dark cover: Fires a sphere that obscures the view.
- From the shadows (final): You can teleport to any point on the map. It can be interrupted by the enemy team.
- Covert Step (optional): You can teleport to a marked location.
- Paranoia (optional): Fires a shot that can break through walls and blind opponents.
- Failure line: Chargeable attack that can stun players within the effect zone.
- Rolling Thunder (final): Fires an AOE attack that stuns opponents and knocks them in the air, but does not damage them.
- Secondary tremor (optional): Fires a charge through the wall, but it takes a moment to charge.
- Flash point (optional): Fires a blinding charge through the walls, but it takes a moment to charge.
- Toxic fabric: Shoot a wall of poisonous smoke.
- Viper Pit (end): Creates a large expanding sphere of poison around you.
- Snake bite (optional): Shoots a pool of poison that damages opponents.
- Poison Cloud (optional): Launch a cloud of poison gas that can be activated later.
- Warm hands: Creates a zone of fire that damages enemies.
- Run back (end): Place a marker on the ground to which you can teleport.
- Flame (optional): Creates a wall of flame that causes damage and obscures vision.
- Curveball (optional): Essentially a controllable flash grenade. Blinds enemies and teammates.
- Healing Orb: Shoot this at an ally to heal them. It is not instantaneous, but it heals over time.
- Resurrection (final): It can resurrect teammates.
- Barrier orb (optional): Place a solid wall.
- Slow orb (optional): AOE that slows down opponents.
- Recon Screw: Fires a tracking arrow that reveals the location of players in a given area.
- Hunter's Fury (final): Fires three shots that can pierce walls and damage opponents.
- Owl Hornet (optional): Fly a reconnaissance drone and can shoot enemies with a fire arrow.
- Shock bolt (optional): Hit enemies with a shock arrow that can bounce off walls.