Fighting games have certainly exploded in popularity over the years and Arc System Works has been at the forefront of a new generation of high octane games.
Arc System Works has already taken existing franchises and turned them into competitive fighters, Dragon Ball and the RWBY characters have already been adapted.
Granblue Fantasy Versus is based on the incredibly popular Japanese mobile game created by Cygames in 2014.
The mobile game has over 25 million players and has only been around for six years. Despite being available only in Japan, it has built up a large base of English-speaking fans due to the simultaneous localization in English by the developers.
There is also the popular anime (now in its second season) broadcast on Netflix. Although fans and newcomers shouldn't be concerned, Granblue Fantasy Versus serves as a new introduction to the series with an original story, so there's no need to play the previous game or watch the anime.
Granblue Fantasy Versus is a fighter and RPG combined into one, so essentially players are getting two games. True to the signature style of Arc System Works, the game looks incredible, each character animation is full of depth and personality.
The welcoming aesthetic of GFV is full of brilliant character interactions, captivating scenes and all eleven characters have sublime actions that reflect the anime. The GFV is simply impressive: players will want to perfect Sky Arts specials just to see them out of respect.
GFV's gameplay uses some mechanics from the mobile game, offering players the option of executing special movements using traditional input commands, loading movements or single direction and button commands. The use of simplified entries is faster and can save players in difficult situations.
All eleven characters have a Light, Medium, Heavy and Unique Action, which is different for each character. What makes Granblue Fantasy Versus a unique fighter is the "reload" system, which can seem like a strange feature. After one of the four special moves has been completed, players will have to wait a period to use it again, the initialized version or the & # 39; Plus & # 39; of each skill will take longer to reload, but do a lot more damage.
But all of this will prevent button mashers from moving with spam and place more emphasis on normal attacks and fundamentals.
Another difference that players will find about GFV combat mechanics is that it deviates from the traditional combination system; players will not be able to tie the attack buttons without mixing light attacks in medium attacks or medium attacks in heavy attacks.
Instead, each character has three automatic combos, pressing the light, medium or heavy buttons. You can cancel a special move at any time during these automatic combos.
There is also a lock button that is rare in 2D fighting games. Players can still hold the Back button to block, but this easier option can save you from difficult situations.
Each character comes with two super moves, a Sky Bound Art and a Super Sky Bound Art, which can only be performed when the player's health is below 25%. Each Super Sky Bound Art is displayed in a beautiful but chaotic scene, showing the game's glorious graphics.
The RPG mode follows Gran or Djeeta, depending on the gender you choose. The main character wants to travel to the last island in the sky where his father is.
In the typical RPG, fashion players will gather a large team of adventurers who are involved in defeating evil empires and fighting fallen angels, committed to destroying the world.
The general story is nothing to shout about, but engaging enough to serve as an introduction to the series.
Players will traverse the world of Granblue on a grid system, tackling the game's various missions and completing the conditions for extra items. Each is a 2D mixing fighter with a 2D beat-em-up, something like Street of Rage.
Using the game's main techniques, players defeat multiple enemies, sometimes with an AI-controlled partner. Winning battles will give the player access to new weapons; players can configure 6 to 7 weapons that can be exchanged before each mission.
Each weapon carries a different element that, once defined, changes the player's element, enemies will be weaker for different elements, so being aware of this is important.
From the move, players will enjoy defeating enemies until they reach the main fight, but in addition to the upgrade system, the RPG mode is very repetitive with bland enemies that offer little resistance.
The fights can seem quite unfair, as most mini-boss battles will turn into a 2-in-1 hit with your partner. The final boss offers a little more of a challenge, but once you learn the fighting pattern, they become quite simple beyond that.
I would sincerely like to receive this RPG mode as an independent game, like Streets of Rage or Final Fight. Arc System Works has worked on side scrolling beat-ups in the past, like Double Dragon and River City Girls, so I'm sure this could be another location in the franchise.
Granblue Fantasy Versus is an incredible addition to the fighting game genre, already being announced at major gaming tournaments that is already making its mark.
Arc System Works has remained true to its creative identity, bringing an action-packed fighter with stunning graphics. We hope to see them bring more franchises to the genre. And although the game suffers from a monotonous RPG mode, which is good for introducing newcomers to the series, but it lacks depth, difficulty and becomes repetitive too quickly.
The gaming system may be different from the norm, not what fighting players might be expecting, but they definitely want to master that system, as in the DLC and exhibition it is receiving, Granblue Fantasy Versus should become a household name in soon.
Granblue Fantasy Versus will be released for PS4 and PC on March 27